Great Lakes Alliance Laws and
I) Every guild joining the alliance must make
II) Town or other Killings
If someone is town killed or wronged in anyway
by a member of the alliance then the two masters of the respective people
involved will meet to sort things out. They will agree on a settlement
that they are both satisfied with. Each guild will be allowed to handle
the one committing the act as to the rules of their guild. If the masters
can not agree on a settlement they are both satisfied with, then it will
be put to a vote in discussion to settle it. Proof may be required so make
sure all members know to use a snapshot program to capture the proof.
Justice committee may be brought in to help resolve the issues.
III) Committees and required service
GLA will have the necessary committees setup
to carry out all matters related to the alliance. Each committee must have
a chairperson to oversea the activities of the committee
IV) Warring on Separate Stone from Alliance declarations
It is vital that all who are declared in the
alliance be declared in peace, and Should not be at war with anyone else
on the same stone. The reason for this is simple. If orange = aligned then
there cannot exist any so called "enemy’s" orange likewise. For those who
choose to go to war with other guilds they should use a separate guild
stone to do so. Otherwise members could be accidentally killing members
thinking that they are those at war with their guild.
Orange can only mean one thing, either friend
or foe. We cannot function with two meanings.
V) 911 calls
Should be made only by the GM's in the alliance.
The GM making the call should
be the one to explain the situation clearly to
all who show up and give assignments to them. The
HQ's "tower of dreams" should be the designated
place to meet for any distress call and to get
Instructions and orders on how to proceed. *
Note: this has been amended.
Amended vote reads: 911 calls should be made
by the GM's in the alliance when possible, when the guilds gm is not present
then those in leadership positions in his guild can make the call. In the
event that the gm and other guild leaders are not present then any member
may make the call. This procedure should be followed in this order and
in all cases. The GM/leader or member making
the call should be the one to explain the situation
clearly to all who show up.
The HQ's "tower of dreams" should be the designated
place to meet for any distress call and to get instructions and orders
on how to proceed.
VI) Attacking Blue PKs healers, etc.
GLA members have the right to attack blue pks.
However, it is also to be respected that others may not wish to take counts
for killing blues. If this is the case then those not willing to attack
blues will not and cannot be held responsible for not taking part in the
killing of the blue. The member will be asked to try to retrieve items
lost, but nothing else. It is suggested that you avoid flagging criminal
because you put everyone at risk. Try to make your enemy flag. It
is also decreed that "reds" that are GLA are not to be attacked as criminals.
In any situation it would be up to the individual member to decide weather
or not to attack and kill a blue player. He alone has to bear the responsibility
for his actions and if he/she chooses not to attack or kill a blue player
regardless of what scoundrels they are then other members in the alliance
are to respect this decision just the same as if another member chooses
to kill and go red in the name of the cause. Both decisions and actions
should be accepted.